Computational Graphics Pronunciation Guide

Computational Graphics Pronunciation Guide
2016 March 6
Updated 2020 August 6

Contents

(Top)
Introduction
Math Words
Letters and Numbers
Painters
Bonus Advice

   

Introduction

It is hard to know the accepted English pronunciation of technical terms that you've only read, or are either unfamiliar with the language from which they come or are not a native English speaker.

(And I have a lot of sympathy—I've been working with minimal success for years on my own pronunciation and accent in languages that are new to me.)

My first/“native” language is American English. I have had the benefit of several mentors with impeccable academic grammar and pronunciation, and the fortune to have the pronunciation feedback of native speakers in various languages for important historical figures and terms from mathematics.

I'm passing on what I've learned in this guide to terms with challenging pronunciations that appear in graphics publications and presentations.

These are also the words I hear colleagues and students mispronouncing often, plus many suggestions I've received by e-mail and Twitter since this article was first posted—please send suggestions if you've encountered others, and corrections where you spot errors.

For what it is worth, I don't personally care how you pronounce these words and don't police that when it doesn't affect understanding...but if you asked my advice because you were concerned about miscommunication or embarrassing yourself, then this is what I would tell you! Also be aware that language evolves, so the most accepted pronunciation or grammar can change over time.

   

Math Words

Here's the current most accepted pronunciation of certain terms when speaking in [American] English to a technical audience, with the accented sylable highlighted in the phoenetic version:

Americans tend to move the accents for the French names to the first syllable, although I'm assured by native French speakers that is incorrect.

To respond to requests from folks on Twitter, I'm adding my own name and those of some of my colleagues:

   

Letters and Numbers

The preferred pronunciation of Greek letters depends on the country in which you are speaking. The common pronunciation used in American English actually differs significantly from how the letters would be pronounced in modern Greece itself.

Here are some of the letters that commonly appear in computational graphics equations:

American English:

Modern Greek:

Letters in the Roman alphabet are pronounced mostly the same in English in different countries. The one exception is “z” in American English and UK English.

American English:

UK and Canadian English:

Beware that although these numerical terms have been standardized today as billion = 109 and trillion = 1012, British and American English historically differed and you could conceivably encounter ambiguity in reading an old text. “Billion” in British English once meant mean 1012 and “trillion” once meant 1018.

   

Painters

Certain painters occasionally are mentioned in graphics, and expecially in the field of expressive rendering.

The surname of Vincent van Gogh pronounced correctly in Dutch sounds something like “van-COCK” to the ears of English speakers. However, British English speakers usually say “van-GOFF” and American English speakers usually say “van-GOH.” The BBC recommends “van-GOCK.”

Old master Tiziano Vecelli is referred to as “Titian” in English, which is pronounced “TISH-en.”

Dutch nonrepresentational painter Piet Mondrian's surname is usually pronounced “mon-DREE-ahn” in English by art historians.

French impressionist Auguste Renoir's surname is pronounced “ren-wah” with the accent on either syllable, relatively close to the original French pronunciation. It is sometimes pronounced “ren-WAHR” by American academics, which is fairly far from the French pronunciation, but still considered acceptable in those circles.

   

Bonus Advice

“Vertices” is the plural of “vertex.” There is no word “vertice” in English (or Latin, as far as I know). It is considered acceptable usage today to use “vertexes” as the plural. The same rules apply to “index”/“indices” and “matrix”/“matrices”.

The word “data” is the plural of “datum.” So, you almost always should say “the data are" instead of “the data is.” Try replacing “data” with “datums” in your head to hear if your sentence sounds correct. While “data” is well on its way to becoming singular in common usage due to language drift, beware that using it that way is discordant to older or linguistically conservative scientists and engineers.

In everyday usage, art, and anthropology, “artifact” just means “sign,” “evidence,” or “thing.” In experimental sciences, it means data that arose because of the measurement or preparation process. Computer graphics is between art and science in jargon, but either way, beware that “artifact” doesn't strictly mean “error.” I recommend that you qualify the word when you mean visual error: "undesirable visual artifact,” or simply say, “error.”

Note that it is correct to say something similar to, “strobing reported by the subject was an artifact of the low frame rate on the display,” or “there are some artifacts from the texture compression” (if you are using texture compression in the process, but not if your experiments are on compression itself). It would be confusing to say “there are some shadow artifacts,” which leaves ambiguous whether that is an error or simply an aspect of the process.

Compound nouns are usually hyphenated in English when using them as adjectives. This is why we write “this is a 64-bit register” using a hyphen, but put no hyphen in “the register holds 64 bits.” This rule has some exceptions, however, which I only recently learned about myself. They are complicated. I'm sorry.

After adding an extra “r” to frustum, the most common spelling mistake in graphics might be forgetting that “tessellation” has two Ls.

For more general English grammar and spelling advice in technical documents, I recommend Michael Littman's style guide.

formatted by Markdeep 1.18